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Aeternum

Aeternum

Third-person combat prototype with fluid movement and a melee system.

  • Movement built around a run, dash, slide, wall climb, double jump and air dash, with directional animations for each.
  • Melee combat with combos, blocking, dodges, uppercuts, downslams and run and air attacks, plus ragdoll, stun and knockback.
  • Styles and abilities are decorated classes that register themselves, and the server dispatches each input as a style event.
  • Hitboxes are created on the server, and abilities replicate their effects through a dedicated replication layer.
  • A React interface covering the HUD and a settings menu, previewed in UI Labs stories.
  • 187 files, roughly 14,800 lines of TypeScript compiled to Luau.

Shipped

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